Saturday, January 26, 2008

Intangible, Pancakes & Hurries

Many have been asking how the SMFL determines the ratings each week. Here as quick breakdown of how each component is factored:

Touchdown Thrown - The # of TD's thrown during the game.

Touchdown Caught - The # of TD's caught during the game.

Interceptions Thrown - The # of interceptions you threw during the game.

Interceptions Caught - The # of interceptions you caught during the game.

Hurries - The # of times your individual rush or count effects the decision making of the opposing teams' quarterback.

Sacks - The # of times you sack the quarterback, via count, flag or touch.

Pancakes - The # of blocks you have during the game to help your team gain positive yardage. This stat is only tracked because of the impact T-Dar has made in the league. We should call it "T-Dar's" meaning: how many T-Dar's did you have in the game.

Intangibles - A judgmental number given to all players based on their activity away from the ball. Every player does his part during a particular play to help in the success of that play. One person throws, one person catches and perhaps another person blocks... but what about the other players on the field who ran their routes and stretched the defense enough to allow their teammate to get open and catch the ball... how should you reward their "team" effort? Intangible points is how the SMFL chooses to recognize those efforts done away from the ball that aid their team in the successful play. This is arguably the most valued point on the Stat sheet. High intangible points show the character of the teammate and his effort away from the ball that enabled his team to win even though he didn't get the glory of throwing the TD pass or catching the TD ball.

1 comment:

Anonymous said...

great read. I would love to follow you on twitter.